Each identifier connects to its texture, tags and additional options.
Item Visual Textures
One texture for each identifier above.
PBR Texture
Choose one MER texture. Export creates a shared MER and *.texture_set.json for each furniture texture identifier.
Texture dasar MER (*.png)
The source is stored once. Output names follow each identifier’s color texture.
Eat
Change the food model from main ke eat_0,
eat_1, and so on. Interaction requires an item with the feature
Chopstick.
Model per tahap
eat_0 wajib tersedia.
Maksimal 8 tahap.
CUSTOM AUTO BLOCK
This type adds an auto block model. Textures are reused from the identifiers and textures in all
full_block.
Item Detail
Identifiers & Icons
Each identifier uses one icon texture from textures/items in your assets.
PBR Texture (Model Item)
One shared MER texture creates
*.texture_set.json alongside each item model texture. Inventory icons in textures/items are unchanged. Use Vibrant Visuals graphics; legacy ray tracing processes block PBR only.
Shared MER Texture *.png
Held Pose
Set the model position and hand pose when held in the main hand. This is independent of Feature Role.
Custom Transform
Custom animation files take priority for model positioning; the hand pose follows this preset. Main hand only. This does not add shooting mechanics.